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This is really well done, love the unique character and mech design and the novelty you having to leave the mech to fight is nice too. 

One thing I found is that after a certain point it's impossible to mine anymore (after about 5 mins), because the influx of enemies is so constant and mining is so slow. But some really great potential!

Thanks! Hmm, gameplay seems to be dependent on the seed and RNG aspect of upgrades. If you get a decent seed, choose correct upgrades and don't let enemies to stick too long in the map, it's quite easy to get 10+ minutes of surviving. But there are definitely some balancing issues, will try to fix those in upcoming updates.

Oh thanks, I didn't look at that! I'll have another try later

(1 edit)

Added WebGL version after submission time ended upon agreement from host. No new content added (apart bug fixes that were required for Web build).